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Frank Miller's Robocop
commentary by Steven Grant
If
you've ever picked up a book on writing screenplays, there are rules.
Hollywood loves rules. Such-and-such must be introduced here, this has
to happen by such-and-such a page. This type of character must be handled
in this specific way. This much space on the page equals that much time
on screen. There was a time when these things were loose guidelines,
rules of thumb. That was back before bankers took over Hollywood, and
decided as much as possible should be cut and dried.
So when Frank sent me a copy of his Robocop 2 screenplay, my eyes popped.
Frank and I have been friends a long time, so I know how he operates.
Not that anyone who's familiar with his work doesn't know the same thing.
One thing's pretty obvious:
At least where making stories is concerned, Frank and rules are like
oil and water. If the rules work for Frank, he works with them. If they
don't, Frank pisses on the rules. Because when Frank's making stories,
the story is his only concern.
Not that he went out of his way to break the rules with Robocop 2. It
was his first screenplay. Beyond the formatting, he didn't know the
rules. I'm not sure it ever occurred to him that, in an act of pure
creation, there could be any rules. The Robocop 2 screenplay plays like
that: it's irreverent, dynamic, surprising, filled with tiny asides
and pithy observations. It directly addresses social trends of its day
and weighs judgment on them. It lets the story build the structure,
instead of starting with structure and hanging story elements on them
like clothes on a shopwindow dummy. It was funny, brutal, shocking,
exciting, even, in places, touching. And it had enough in it for five
movies.
It was fun.
So I called Frank, and we had a good laugh about how wrong it was for
Hollywood.
I didn't read it back when it was written, or after the movie came out.
The movie was okay, in some ways better than the first Robocop, and
you could feel Frank's subterranean presence seething up under it all,
trying desperate to erupt but only managing to bubble up now and then.
That's how it goes in Hollywood: a screenplay isn't a movie. It's, at
best, a blueprint for a movie, a boilerplate, and more often than not
it isn't even finished until the movie is. Screenplays get rewritten
on the set constantly because budgets have to be adjusted, or an actor
can't quite get his mouth around a line, or someone decides a scene
(which they probably loved when reading the original screenplay) casts
a character in the wrong light and has to be redone and, more often
than not, other writers are brought in to make the changes. A screenplay
may be a writer's personal vision, as Robocop 2 was Frank's, but in
Hollywood "personal visions" rarely exist. They're almost
always vision by committee. That's just the way it is. People often
ask why movies are so bad, but there's no mystery about why films are
bad. The real mystery is how any good ones get made. The odds are certainly
against it.
Even with screenplays as lovely as Frank Miller's Robocop 2.
Another question that could be asked is: why aren't comics adaptations
of movies better? There are all kinds of reasons, but, having adapted
a few movies myself (including Robocop 3, for Dark Horse), I can say
with conviction a big reason is space. A screenplay can run 120 pages
and a screenplay page of action can easily fill three or four pages
of a comic book, unless you trim it to the bare bones. If a publisher
says an adaptation can only run two or three issues, the writer is no
longer a writer. He's becomes a surgeon with, by necessity, a blunt
and merciless scalpel. Whole scenes and even subplots must be cut, characterizations
often slashed, story reduced to mere plot, and the result is often a
Frankenstein's monster with bits and pieces sewn back on but unable
to do more than stagger clumsily and grunt what might've once been graceful
and intelligent. Space is a problem for most comics stories; with film
adaptations, it's a killer.
So imagine my giddy surprise (and Frank's) when Avatar said, "We
want everything in the screenplay in there, so tell us how many issues
you need."
For some that'd be like setting a kid loose in a candy store. But I'm
a professional. I can handle it. I made an initial guess. It was a larger
number than usual. Avatar didn't bat an eye. I started reading and breaking
down the screenplay, mapping out the issues, and when I saw the sheer
depth of imagination and content, my estimate went right out the window.
I called Avatar and said, "You want everything?!" "Everything,"
they said. I told them how much space it would take. They didn't bat
an eye.
So I can make a promise:
This is Robocop 2 the way Frank intended it to be. Before Hollywood
got hold of it. Every bit of imagination in it is Frank's. Almost all
the dialogue is entirely Frank's. It has everything in it that Frank
put in the screenplay. Though I, not Frank, did the adaptation, this
isn't one of those cases where a writer gets his name slapped on a cover
and someone else does all the work. This is a Frank Miller comic, because
Frank, really, wrote it. All I did was get it to the page.
So enjoy. Don't be ashamed to laugh. What many people don't get about
most of Frank's stories (including The Dark Knight Returns, The Dark
Knight Strikes Back, and big chunks of Sin City) is they're comedies.
Dark comedies, sure, but comedies. Read them with that in mind and you'll
see what I mean.
Frank's Robocop screenplays are terrific stories. They're action stories.
And they're comedies. You'll see.
We're making comics fun again.
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